The Jebbie's menu is one short list: one row per addon plus the guide areas and Shared settings, each opening its tools in a side menu, so the menu stays short however many mods you install.
The talent drawer sizes to its content with its full title; Preview lights up the build's next picks on Blizzard's tree even when your talents differ, and Next talents names the next pick with its icon.
The planner is easier to read: one Close button, even button widths and larger text.
Fixed
Timers and updates stop cleanly when the drawer or planner is closed.
The Gear tab is a tidy list in the brass window: one row per slot with what you wear and the best one or two upgrades, where to get them and a waypoint button, with empty slots highlighted. It shows upgrades you can use now or within about five levels (Show later upgrades for the rest), and the stat weights sit behind an Advanced button.
The talent drawer has the family look: a solid brass frame, a real build menu with your build checked and builds grouped by role, the next three picks with the level each unlocks, a glow on the recommended talent in Blizzard's tree, and it no longer covers the Almanac guide.
The talent planner opens at a sensible size above your action bars, can be resized (the size is remembered), and keeps Ready builds and Point order in a side panel inside the window.
Fury warrior builds explain the Oct 8 beta changes correctly: Dual Wield Specialization adds off-hand damage and Furious Precision adds off-hand hit chance, and Improved Slam matches the new cooldown.
A Gear tab: for every slot, what you wear now and the best upgrades known for your level and class, with where each comes from (the quest that rewards it, with its level and zone, or where you have seen it). Stat weights follow your chosen build and are shown openly; you can edit them. When a newly seen item beats what you wear, a small toast points you to the Almanac's equip prompt. Nothing is ever equipped on its own.
A guidance drawer on Blizzard's own Talents window: when you have points to spend it slides out with a suggested build (Leveling, solo by default, with why), the next talents to take, and +N badges on the talent buttons. Preview fills them in for you to review; you confirm with Blizzard's Apply Changes. It never spends points on its own and does nothing in combat.
Fixed
Windows, cards and popups now size to their text: nothing runs past a frame's edge or under its corner ornaments, long lists and the Settings page scroll instead of growing off the screen, and slider labels no longer sit on the next setting.
The guide arrow's label is short and clear: the distance (always shown), the target and what to do there, plus a one-line hint for where to look; a small "behind you" tag replaces the big title, and the badge shows the step type.
Every talent tree has its own painted banner across the top of its column.
Improved
The Jebbie's look is no longer boxy: rounded brass-trimmed windows, painted leather panels, real buttons with hover and pressed states, and cards for each item (a "Classic flat look" setting brings back the old style).
New painted icons for every row, including each profession, gathering, farm loops and every settings row.
Lua errors from Jebbie's mods are now saved automatically so they can reach us through the launcher (turn off with "Send error reports"); /jbug errors lists the last few.
Opening some windows could cause a Lua error ("bad argument #3 to SetFont") on the Forever client, first seen opening the Dungeon Journal. Text boxes now always get the font settings the client requires.
In the guide window, long steps no longer run into the next one: rows grow to fit their text, the list scrolls when it's long, and a padlock in the title bar locks or unlocks the window.
/jbug tells players without the launcher where to send a report: jebbiesmods.com/bug.
Ready builds: two for every talent tree of every class, one for solo leveling and one for a role (dungeon tank, healer or damage), each with a short line on what it is good at. One click loads it into the planner. These are Jebbie's picks, put together from the talent data, not copied from guide sites.
A trainer card: when you level up or visit your class trainer, a small card shows which talent to take next from your plan, with a button that opens the planner there. Turn it off in the settings.
Hold Ctrl over a talent to see its next rank and what it unlocks, or over a build to see its whole point path.
Real talent icons, names and rank tooltips; opens on your own class and level; the Jebbie's window style; a round minimap button; /jbug to save a tester report.
Every class has talents to plan from the first install, using the shared talent data from talentsforever.com (CC BY 4.0). Run /talents capture to check your class against your own game: your capture always wins, and any talent that differs is marked "changed in your game". Credits are in the window and the README.